

There were a few moments when I needed walkthroughs help in order to figure out where I needed to go for sure, but those were likely due to me not paying attention as opposed to being due to the game being oblique. However, unlike Castlevania II, Shantae is a lot more descriptive in it’s instructions which makes it relatively hard to get lost while on your journey. It also features towns where your character can purchase combat upgrades, as well as disposable items which are even used by holding up on the attack button like in Castlevania.

Like that game, it expects you to memorize the lay of the land and to rely on exchanges had with other characters in towns in order to figure out where you need to go. Once you’ve completed the fourth dungeon, you’re then tasked with throwing down with Risky Boots in a final confrontation to end the game.īecause of this basic Metroidvania structure, Shantae specifically reminds me of something like Castlevania II for the NES. Shantae takes place in the fictional world of sequin land, where you’re tasked with navigating through an overworld to enter four different dungeons and collect the elemental macguffin before Risky Boots can get to it first. Shantae takes place in the fictional world of Sequin Land, which infinitely loops like the background of a Hanna Barbera cartoon. And even when playing the Gameboy Advance enhanced version, which is what I did for this review, there’s no denying that parts of this game are held back by the hardware it’s running on. Plus, ModernVintageGamer was even the lead developer for this port and that’s just awesome!īecause while Shantae is considered a gem that’s achieved cult status and spawned multiple sequels, it’s also still a late era Game Boy Color game and, as such, is running on some fairly limited hardware.

And could you blame me? It was a gem from one of my favorite families of consoles, being brought over to my current console of choice. Because of this nostalgia, I was pretty excited when I found out that Wayforward was bringing Shantae over to the Switch, with a physical edition also made available by Limited Run Games. For the longest time I’d even have gone as far as to say that the Game Boy Advance was even my favorite console of all time, and even then, that’s only just been usurped by the Nintendo Switch.
#Shantae gba map full
(Okay, it’s because Catherine: Full Body came out on the Switch.)Īnyway, I’ve been feeling really nostalgic for the gameboy line of consoles lately. And honestly, I can even begin to tell you why. And while I enjoyed that game quite a bit, I fell off of it pretty hard. In fact, the only other time I’ve played a Shantae game before was last year when one of them was given away on Games with Gold for the Xbox One. While it’s always been relatively easy to get a hold of this game via emulation or something like the Virtual Console for the 3DS, I honestly never found myself interested in giving it a shot. This video actually marks the first time that I’ve played Shantae. Having come out a year into the lifespan of the Gameboy Advance, it’s since garnered an exorbitantly high price and is currently looked at as a cult classic as well as has received a number of sequels over the years. Despite the fact that the plot feels like a riff on Avengers: Infinity War, Shantae is an extremely playful and cartoony experience that’s considered by many to be a bit of the swan song for the Game Boy Color. It was developed by Wayforward and published by Capcom, and features a story that chronicles the titular half-genie Shantae’s journey to stop the dreaded pirate Risky Boots and her gang The Tinkerbats from collecting 4 elemental stones to fuel a steam powered weapon of mass destruction.

Released in 2002, Shantae is a metroidvania with side-scrolling platformer elements for the Game Boy Color.
